![]() ![]() People seem excited about the changes although a lot of them are tweaks and we'll have to see what comes out on PTR.ĭruids "got the most changes overall and feel a lot better." It will be great if we get a working summoner Druid. Maybe we'll have a real reason to put more than one point into Increased Stamina. "Throw Barb piercing is gonna be insane!" There's real interest in seeing if Leap now makes more of an appearance, especially late in the game. This will be fun to try on the PTR when it comes out.īarbarian Changes - Reaction and Thoughts Better Blade Traps! Overall people seem to be talking about this class the most in terms of PvP, especially early in the game. ![]() Making traps other than Death Sentry usable later in the game is interesting. ![]() With only one Charge-Up consumed per Finishing move, the use of these abilities will be quite different. We'll have to wait and see what happens with Charge-Up and Finishing skills. Overall, people seem to be waiting to see how this getting implemented on the PTR. ![]() It would be nice to see more diversity in this class in late game. With better Fend, and Impale that slows on every hit, that might be practical. Melee Amazons being viable in late game will be a welcome change. Support underperforming bow and crossbow skills."Gonna be a bonkers awesome patch, I think!" Otherwise people seem to be eager to see the update. Looks so far as though that will not be addressed. "This Dev team seems like they really love traditional D2." The main negative reaction in character play remains the desire for more character slots to allow people to play different classes and specs, given the limited ability to respec. Overall it's exciting to see that they are focused on maintaining the atmosphere and play style of the original game. General Philosophy - Reaction and Thoughts Make quality of life changes to tool tips.News - D2:R Developer Interview with MrLlamaSC It was confirmed that changes to character classes were going to be introduced as part of Patch 2.4! None of this is final yet because it will be tuned during PTR, but here's a look at what was revealed and some reaction and thoughts from around the community. In the Developer Interview on 12/16, Robert Gallerani (Design Lead), Matthew Cederquist (Senior Game Producer), and Adam Fletcher (PezRadar) joined MrLlamaSC. ![]()
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